Archive for May, 2008

Making The Case For AN XLR Patch Bay

Friday, May 30th, 2008

mike2 We used to do lots of church and auditorium sound system installations and many times, some sort of a patch bay was called for. While including a patch bay in an installation can be both expensive and time consuming, it is always worth the trouble, even in a simple installation.

The industry standard for audio patch bays uses quarter inch connectors or something similar called “TT” tt.jpg(”TT” stands for “tiny telephone”) a standard left over from when telephone systems used physical switchboards. Early sound system patch bays actually used hardware intended for the phone company.

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We quickly realized that using the “TT” standard, even though it was embraced by console manufacturers and recording hardware makers, was not the best solution for the job.

While not universally accepted for patch bays, using the XLR standard for these patch bays was a much better solution. It’s hard to come up with a connector design better than the XLR3 connector. It is durable. It can be used balanced (3 wire) or unbalanced (2 wire), it is readily available in places like Radio Shack, and it is inexpensive.

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Best of all, it doesn’t require a different kind of cable from the other wires used in most sound system installations. If you have almost any kind of sound system, you are already using XLR3 cables, as these are what is used on almost all microphones.

We tried to include patch bays in several locations along an audio signals path (both inputs and outputs) so that rerouting, patching in temporary sound sources, routing signal to temporary output sources, etc. could be done without unpatching the primary console inputs and outputs.

Using XLR connectors allows you to pass both balanced and unbalanced signals, including phantom power when necessary and use standard XLR “barrel” type adapters like ground lifts and isolation transformers. The “TT” standard does not allow for any of these adaptations.

XLR cables can be patched together “head to tail” to make as long a cable as you need. XLR cables are available in short lengths for standard patch bay use, but any size XLR microphone cable can be used.

Unlike a two pole or three pole “TT” connector, the XLR3 connector can be patched without having to pass the tip of the connector through the ring(s) of the mating female connector. The likelihood of annoying and possibly damaging “pops” and “cracks” is greatly reduced.

Need to trace a signal? Standard tone generators and cable testers can be used with the XLR patch panel without any adapters. None of this can be done with a “TT” patch panel.

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If you really want flexibility in your sound system installation XLR is the way to go.

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The More Things Change, The More They Stay The Same

Thursday, May 22nd, 2008

spokesguyI retired for active involvement in the sound business just at the time when digital mixers were being introduced into the sound reinforcement industry. Consequently, I have observed from the sidelines as this change in technology moved into the live sound world. Sometimes it is easier to be a backseat driver than it is to learn new production skills.

The biggest impediment to having rank and file sound people (not those on the bleeding edge) embrace this technology has been that there were too few knobs capable of doing too many things. Sound people with years of analog mixing experience couldn’t just step up to a new mixer and build a mix. Intuition as to which knob will give the desired result simply didn’t matter anymore.

Digico, long a leader in digital mixers, has introduced a new series of consoles, the SD7 digico_sd7_2.jpgthat speak directly to this problem. Instead of embracing the line of thinking that computer processing power would allow the manufacturer to decrease the number of knobs on the mixer (now called “control surface” in digital-speak), Digico is turning this idea on its head.

Decreases in cost and size of computer processing allows the SD7 to have MORE knobs and sliders. The result is that this mixer looks almost like a conventional analog desk. This is the part of the digital puzzle that has been missing, and it is an idea that will lead a whole generation of “over 40 something” sound people to take the digital plunge.

Recognizing that having separate knobs for tone control (eq) and aux busses (monitors and effects) is of more value than making a mixer as small and multi-functional as possible is an idea that is long overdue.

The Digico SD7 is expensive and you shouldn’t expect to see them in churches and schools anytime soon (probably never!). What you will see is some of the more reasonably priced offerings from companies like Yamaha and Mackie following Digico’s lead and using additional processing power to make their lower priced digital mixers something that late adopters will actually recognize.

When that happens, I just might come out of retirement.

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Are We Living In The Clouds?

Thursday, May 1st, 2008

spokesguy I listen to a lot of tech-centric podcasts, and recently have been regularly hearing a computer phrase called “cloud computing“. It sounded interesting but I kept forgetting to find out what it was really all about.

Turns our we have been “in the cloud” for several years. In beginnig the training for a new employee, I realized that I was causing some confusion with my explanation that sometimes she would be accessing files on our own in house server, sometimes at Fedex.com, sometimes at Goodbuyguys.com, etc., etc. In reality, it didn’t make any difference in how she would do her job, but not understanding the difference between running local and online applications could be pretty confusing.

Apparently, cloud computing simply means that the applications you are using on your own computer or workstation reside not on your computer or network, but somewhere on the internet.

When someone enters an order in our office, the information is downloaded “from the cloud“. That is, the order was entered in an online shopping cart that we developed, but is hosted by our partner, Pair Networks. Once the order is entered, our employee goes to Authorizenet.com (back into the cloud) to get the credit card verification, then returns to our inhouse computer system to print out the order for our shipping department.

Once the order is ready to ship, its “back into the cloud” at Fedex.com so that a label can be printed and the package information uploaded to Fedex. They can begin to schedule their planes and trucks long before the packages are picked up at our loading dock.

Then it’s back “out of the cloud” to make sure that the customer’s payment is credited to their account. That information resides on a server in our own offices.

Finally, there is one more trip “into the cloud” in order to send a tracking number to our customer so that they can know that their order has shipped and when it will arrive.

It didn’t take us long to get over our initial fears of having so much data crucial to our operation residing on someone else’s computer. It is incredibly efficient and plays a large part in our growth.

Still, its a good idea to know where you’re really working!

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